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Professions

This page is dedicated to the professions of Rubika they offer a brief overview of the class and then a link to a more in depth page.
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All Links on this page are to sub pages for more detailed info and pictures.

Adventures- these are one of the most simple classes to play, you get 2 swords or 2 guns and kill stuff. Later you get some cool transforms which let you turn into animals for more dmg. Coolest I think is either the saber tooth tiger or the dragon. Not to mention you can heal yourself and your team moderately well.

Metaphysist - probably the hardest and most rewarding pet class, he gets 3 pets (attack, heal, and mezzer) so he is able to form to different situations. Not to mention their final pet is a big demon. They also do good in making implants. MPs pets are generally faster with higher evades then other pets but they don't hit as hard or have the hit points of engineers pets. MPs have 3 specialty skills the ability to fly (quantum wings nano program) and the ability to increase peoples nano skills by +25 +50 +90 and by +140, they also have a buff that increases their skills by +40 to all nanos and +40 to inelegance an psychic.

Engineers - the hardest hitting pet class not to mention their pets have excellent armor and with trimmers can do even more dmg. Engis also have shields allowing them to increase there AC and their pets a good deal. They can also warp people to there position or warp to cities. There final pet is the Slayer robot it kicks butt. They also get a new dog pet called the predator which is moderately effective.

Bureaucrats - a good mix of power and speed not the hardest hitting pet class but they can control the minds of some creatures which adds in that little bit of added dmg they need. Bureaucrats can also help out there entire team with added experience with buffs and added damage. They also make some good coffee (not kidding they make coffee with a little machine).

Enforcers - Your good old fashioned tank, can take allot dmg and can deal a good bit to. They have buffs to increase their strength and stamina and hps, also have damage shields and added dmg buffs.

Martial artist - The easiest of all the professions in my mind they don't need weapons so they always do the right dmg based on their level so they are hard to make bad, they do get some nice nanos to increase their dmg and some good moves to help them get that little bit of dmg. MAs are also the 2nd best healers so they can really be helpful in many roles.

Doctors - the most widely needed profession, to survive in higher level's you need one to survive in most confrontations. Doctors heal and have some nice treatment and health buffs to, they don't attack to well though so they should just sit back and heal.

Fixers - Fixers are pretty good, they get run buffs, nanos that heal them over time, Grid armor a specialty armor from a nano program that makes them quite hard to beat, and they get there own shop. Fixers also get a go to grid nano which is really nice, and a special form of grid that is called the fixer grid.

Nano Technician - You basic mage these guys can dish out some serious fire power on you if you can't get close to them, however when you do get close to them they die pretty fast until late level's where they get shields that adsorb all dmg to a set amount. NT's get a nano line that increases their nano every few min's.

Traders - Excellent at PvP but only decent at normal play they can deprive the enemy of there abilities and add it to their own. Traders also have a skill called wrangle it adds to a friends skills for a few min's but the traders skills are downed some.

Agents - These are your snipers, deadly at long range they can take some of the largest creatures down before they even get close. There spells increase there range and dmg. They can also use a nano called false profession with these nanos they can assume any other professions identity for a short time.

Soldiers - long range tanks, these guys do serious dmg and can take it to. they get buffs to add to there weapon skills and are able to cast dmg adsorbing buffs.

Keepers - Strong two handed edged knights, these warriors use there nanos to protect and heal their fellow colonist. This class is easy to play and has hardly any cost, I recommend a solstis or a atrox body for the extra hit points and strength and stamina.

Shade - Weakest of all professions in physical abilities, these creatures steal the abilities of others and drain there enemies strength into themselves growing stronger vr's a opponent every minute.

First off I would like to say most of the pictures on my site are not my work but slight modifications of Fun com's work. I take no credit for any of these designs that is all the people at Fun com's hard work.

If you see any problem with this site please contact me at Darkkmercy@aol.com