This page is dedicated to the professions of Rubika they offer
a brief overview of the class and then a link to a more in depth
page.
All Links on this page are to sub pages for more detailed info
and pictures.
Adventures-
these are one of the most simple classes to play, you get 2 swords
or 2 guns and kill stuff. Later you get some cool transforms which
let you turn into animals for more dmg. Coolest I think is either
the saber tooth tiger or the dragon. Not to mention you can heal
yourself and your team moderately well.
Metaphysist - probably the hardest and most rewarding pet class, he gets 3 pets
(attack, heal, and mezzer) so he is able to form to different situations.
Not to mention their final pet is a big demon. They also do good
in making implants. MPs pets are generally faster with higher evades
then other pets but they don't hit as hard or have the hit points
of engineers pets. MPs have 3 specialty skills the ability to fly
(quantum wings nano program) and the ability to increase peoples
nano skills by +25 +50 +90 and by +140, they also have a buff that
increases their skills by +40 to all nanos and +40 to inelegance
an psychic.
Engineers
- the hardest hitting pet class not to mention their pets have
excellent armor and with trimmers can do even more dmg. Engis
also have shields
allowing them to increase there AC and their pets a good deal.
They can also warp people to there position or warp to cities.
There
final pet is the Slayer robot it kicks butt. They also get a new
dog pet called the predator which is moderately effective.
Bureaucrats
- a good mix of power and speed not the hardest hitting pet class
but they can control the minds of some creatures which adds in that
little bit of added dmg they need. Bureaucrats can also help out
there entire team with added experience with buffs and added damage.
They also make some good coffee (not kidding they make coffee with
a little machine).
Enforcers
- Your good old fashioned tank, can take allot dmg and can deal
a
good bit to. They have buffs to increase their strength and stamina
and hps, also have damage shields and added dmg buffs.
Martial artist
- The easiest of all the professions in my mind they don't need
weapons so they always do the right dmg based on their level
so they
are hard to make bad, they do get some nice nanos to increase their
dmg and some good moves to help them get that little bit of dmg.
MAs are also the 2nd best healers so they can really be helpful
in many roles.
Doctors -
the most widely needed profession, to survive in higher level's
you need
one to survive in most confrontations. Doctors heal and have some
nice treatment and health buffs to, they don't attack to well
though
so they should just sit back and heal.
Fixers
- Fixers are pretty good, they get run buffs, nanos that heal
them over time,
Grid armor a specialty armor from a nano program that makes them
quite hard to beat, and they get there own shop. Fixers also
get a go to grid nano which is really nice, and a special form
of grid that is called the fixer grid.
Nano Technician
- You basic mage these guys can dish out some serious fire power
on you if you can't get close to them, however when you do get
close to them they die pretty fast until late level's where
they get shields
that adsorb all dmg to a set amount. NT's get a nano line that
increases their nano every few min's.
Traders - Excellent
at PvP but only decent at normal play they can deprive the enemy
of there abilities and add it to their own. Traders also have a
skill called wrangle it adds to a friends skills for a few min's
but the traders skills are downed some.
Agents - These
are your snipers, deadly at long range they can take some of the
largest creatures down before they even get close. There spells
increase there range and dmg. They can also use a nano called false
profession with these nanos they can assume any other professions
identity for a short time.
Soldiers -
long range tanks, these guys do serious dmg and can take it to.
they get buffs to add to there weapon skills and are able to cast
dmg adsorbing buffs.
Keepers -
Strong two handed edged knights, these warriors use there nanos
to protect
and heal their fellow colonist. This class is easy to play and
has hardly any cost, I recommend a solstis or a atrox body for
the extra
hit points and strength and stamina.
Shade - Weakest
of all professions in physical abilities, these creatures steal
the abilities of others and drain there enemies strength into themselves
growing stronger vr's a opponent every minute.
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